Vajt Cube


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Hire an eastern european trans girl!

CV:

Education
2021 – 2023, MFA in Fine Arts, Dutch Art Institute, ArtEz, Arnhem, Netherlands

2019 – 2021, MA in New Media, FAMU, Prague, Czech Republic

2016 – 2019, BA in Photography, FAMU, Prague, Czech Republic

Achievements
2024, Winner of the Jindrich Chalupecky Award for Young Artists Under 35

2021, Finalist, Zlin Youth Salon Selection

2021, Best Graduation Project, Film and TV School

Professional Experience
2018 – present, Freelancer, Multimedia work for artists and art institutions

2024, Module Teacher, FAMU Prague

2023, Social Media Manager, GAMU Gallery

2022, Project Manager for Digital Content, Fotograf Magazine

2022 – 2023, Photographer, Karlin Studios

2021 – 2022, Workshop Leader for Analog Photography, Atelier Babylonia

2021 – 2022, Event Photographer, AMU University

2019 – 2022, Artist’s Assistant for Hynek Alt

2019 – 2020, New Media Art and Installation Technician, Futura Gallery

2019 – 2020, Co-Curator, Panel Gallery

2018 – 2019, Workshop Lead for Analog Photography, Analogue Prague

2017 – 2018, Photojournalist, Prazsky Denik

Skills
3D Software, Blender, Autodesk ReCap, Quixel Mixer, Reality Capture, ZBrush

Game Engines, Twine, Unreal Engine

AR, MetaSpark Studio

Graphic Software, Adobe Illustrator, InDesign

Image/Video/Audio Post-Production, Adobe Photoshop, Premiere, After Effects, Audition

Digital Photography, Studio, Interior/Exterior Architecture, Product

Analog Photography, including Film Development and Enlargements

Translating, Czech/Slovenian to English or vice versa

Project management, Theatre, Film, Cultural Projects

MS Office

Languages
Czech, Native

Slovenian, Native

English, C1

German, B1 - furthering education
...
Works:

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Project: Queer Archives
For: FU - After Accumulation
Roles: Graphic/Web Designer, Photographer

Visit website
A series of workshops led by the After Accumulation project at the FU Berlin taking place at the Schwules Museum, Sinema Transtopia, Neun Kelche and Xart Splitta. Queer archives by their often self-organized character end up being incomplete, fleeting and opaque. I reflected this in both the design of the social media materials and the final website, by focusing on distortion, image manipulation and obstruction - never really allowing the viewer to "see the full picture". The photographic documentation then centered the archival meterials themselves.

Project: Unreal Conditionals
For: Janne Kummer
Roles: Production Assistant, Photographer

HAU Showing
In the midst of escalating crises, fears are growing that the notion of a unified world will disintegrate. But what ideas made us even look at the world as a whole? During the almost year long conceptualization of the show I have worked as Janne Kummers personal assistant, production assistant and finally photographer documenting the whole project along its development.

Project: No Fun III: Trans*gression
For: No Fun Kolektiv - Kate Bagenzo, Teo Kryštůfková, Taylor McCue, Tabitha Nikolai, Zoyander Street
Roles: Co-Curator, Theory Text Writer

Exhibition Text
Prague is famously missing queer spaces. Even more so, so called third spaces have also completely disappeared. This leads to the fact that most queer and trans people not only don’t meet, but are more often left completely isolated in a society, that is still largely homophobic and transphobic. As a collective we have therefore decided to conceptualize our exhibition as a gathering space of play – play in the broadest sense of the word. Beyond featuring video games by trans artists – one of them an emerging Czech trans woman – we have also replaced the staff of the gallery with trans youth who are disproportionately impacted by unemployment and poverty, and encouraged smaller or bigger hangouts with friends, comrades, queers.

Project: Ctrl + ↑ for Coyote Time
For: Trafo Gallery - Bassam Al-Sabah, Hollow (Gyula Muskovics, Tamás Páll, Viktor Szeri), Denis Kozerawski (with Kristína Jamrichová, Ondřej Mohyla, Martina Růžičková), Lawrence Lek, Paula Malinowska, Tabitha Nikolai, Sin Wai Kin
Roles: Co-Curator

Interview about the show
Questions of how mainstream gaming formulates daily routines of our lives meet more specific challenges to the basic principles of gamification and world-building used as a toolbox for normalized existence in late capitalism - how to disrupt, take apart, and reconfigure them to counteract the system they originated from? The exhibition explores the boundaries and adjacent niches of the continuous bleeding of digital and physical reality into each other; a probe into hegemonic play and its deconstruction through queer and trans methods and strategies.

Project: Untitled Jedova Chyse
For: Hynek Alt
Roles: 3D Artist
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Documentation from Kunsthalle Bratislava
One of the most famous literary characters of Czech prose – Svejk – is an alcoholic “smart ass” who manages to play the authorities of the Austro-Hungarian state by his pretended lack of intellect. Hynek Alt chose for his work discussing this character and its significance in the Czech societal milieu, the pub which was frequented by Svejks author. As the so called Jedova Chyse, or house of poison no longer stands, I had to first completely reconstruct it in Blender from rough floor plans and spotty archival footage. Later the walls of it were populated by a sort of still-life-like person-less brawl.

Project: Untitled Howl
For: Hynek Alt
Roles: 3D Artist

Documentation from Kunsthalle Bratislava
Politics of drug intake, be it coffee, cocaine, ketamine or psychedelic mushrooms, are of the essence. Only kids or lost souls would take drugs mindlessly. Some take them to find clarity in the fight against capitalism, others to serve it till their last breath. Following up on Alts project Jedova Chyse, Howl is featuring a sleeping dog, who every couple of minutes wakes up from its slumber to be as if forced into an animatronic-like howling, controlled by Hynek Alts intoxicated face capture.

Project: Dead Code Must Be Alive!
For: Brig Huezo
Roles: Unreal Engine Assistant / Operator

Showing video
THE DEAD CODE MUST BE ALIVE! is a hybrid piece that combines choreography with live motion capture, algorithmic design, and experimental sound. I have joined the project after its first prototype showing, further developing it in Unreal Engine 4 and during the showings working as the live camera operator.

Project: Svetova 1 Art Shop
For: Zai Xu
Roles: Photographer
When the gallery of contemporary art Svetova 1 was rejected funding by the state on the grounds of its pro-queer political views, a community-support shop was set up. Several artists have donated their work to be sold in order for the proceeds to make up for the missing finances. As a tragi-comic gesture, I have conceptualized the photo shoot with Svetovas curator Zai Xu lurking around the gallery space itself – sleeping, observing, waiting, sabotaging the production out of boredom.

Project: The Law of Time
For: Adela Babanova
Roles: Film Set Photographer

Film trailer
The Law of Time thematizes our subconscious, fears and dreams that relate to the future. The story builds an atmosphere of uncertainty in a world that has narrowed down to a few rooms – most resembling a theater stage or a movie set. Therefore while working as the film-set photographer I have heavily focused the “behind the scenes”, stage equipment, and generally situations that broke the otherwise smooth illusion of filmic scene-setting.

Project: Crystal Vases
For: Unnamed Porcelain Studio
Roles: 3D Artist
When the studio started conceptualizing his contribution to an international exhibition, they ran into an issue of not having their new designs ready to show yet, as this type of glaze is extremely sensitive and often fails during the firing process. Therefore I have been commissioned to study the melted metal glazes and create their approximate renditions in 3D.

Project: I also like art
For: No Fun Kolektiv
Roles: Project coordinator, Script writer

Play the game
There is nothing more boring, than a conversation at an art exhibition opening. Its awkward, often pretentious, sometimes career crucial, but mostly it just makes you insecure. Together with No Fun Kolektiv we have created a short video game that satirically allows the player to “train” for these social occasions. Leave unsatisfied, mortified, or maybe in love.

Project: Wake Up Slowly, Butterfly
For: Edith Strajtova
Roles: Photographer
The project Wake Up Slowly, Butterfly was created from a long-term collaboration between Edita Štrajtová and Barbora Volfová and builds on the themes of their previous joint work. The authors' installation creates an imaginary exterior within an interior, imaginary gardens that require close contact from the viewer.

Project: Queer To Play: A very gay game jam
For: No Fun Kolektiv
Roles: Project Lead

Video games made
Despite not being one of the more dangerous places for queers, Prague is generally lacking places for us to meet. With No Fun Kolektiv we have therefore decided to organize a so called game jam – 48 hours of sharing space and making games – for and by queers.

Project: Luziny
For: Myself - Graduation Project
Roles: Analogue Photographer
Just beyond the borders of a city, lie the residues of what the city refused – mounds of earth from construction and the incineration plant.

Project: Gamer Boi
For: Myself - Graduation Project
Roles: 3D Artist, Script Writer

Full performance
UOS Ekuubis is an unsuccessful Estonian educational video game intended to teach you how to operate within the new digitized state bureaucracy. Embracing its failure, Gamer Boi places the story into its original content to create a fictional narrative of a schizophrenic purely digital nation left to its own devices. A lost character is wandering the theatre stage, lamenting their wandering through an abandoned landscape, speaking in quotes from Chekhov’s Cherry Orchard, seeking lost friends, partners, life, gender…

Project: Its like a default
For: Myself
Roles: 3D Artist

Magazine website
The transitioning body meets a transitioning landscape. Trapped and traveling between the devastated, constructed, analogue and digital. Published in A2 magazine.

Project: Diploma Work
For: Marketa Soukupova
Roles: Reproductions Photographer
Marketa Soukupovas diploma work is a nostalgic and messy dream of 90s childhood, broken games, broken friends and never really growing up.

Project: 6G
For: Richard Janecek
Roles: 3D Artist
The paranoia during early covid lockdown. An endless stream of conspiracies, one of them resulting in more than 700 5G towers being burned down. 6G features a real-time video of a still-life burning towers, while a cacophony of voices whisper to you, asking you to question all that has happened and will take place.

Project: The Traveling Gallery
For: 35m2 Gallery
Roles: 3D Artist, Concept Author

35m2 Gallery post
The core of the 35M2’s project ‘Traveling Gallery’ is to build a model of a gallery as a playground for site-specific interventions for artists from Prague, Košice, Budapest and Belgrade. This little gallery travels throughout cities and artists by postal service and turns back to the sender. I was commisioned by the gallery to create a virtual documentation of the project, that intersected the covid-inaccessible physical space with the spatially separated interventions of the artists.

Project: Graduation ceremony
For: Academy of Music Arts Prague
Roles: Event Photographer
The graduation ceremony for the year 2022/2023 at AMU Prague.

Project: No_Fun_I
For: Jeleni Gallery
Roles: Curator, Co-organizer
The first show and an establishing event of the No Fun Collective. Conceptualized as a modular space centering short video games by Czech queer artists. The architecture repositions the player from their usual centeredness into the outside of the gaming setup, to undertake an aimless pilgrimage through a mysterious queer narrative. The as-if glitched towers have been constructed in a way that allowed for their reassembly and reuse for specific events that took place during the duration of the exhibition – a livestreamed conference, game tournament and a queer-friendly dinner.

Project: Up In The Sky EP3
For: Myself
Roles: 3D Artist, Script Writer

Episode 3 (video)
Up in the sky is a dystopian narrative series that uses the problematic modus operandi of contemporary airline infrastructures as a metaphor for larger socio-political issues caused by neoliberal capitalism. Three episodes, each in a different medium (podcast, video game, video) follows a group of 86 passengers stuck on a never ending flight. Looping time in a timeless cycle draws from theatre of the absurd but also corresponds to psychological stages of coping with trauma. Working the passengers as puppets the narrator of the story is both a critique of the “documentary aquarium” and a metaphor for the omnipresent infrastructures of control.

Project: Baptism
For: Unnamed Family
Roles: Event Photographer

Project: Untitled - Zet
For: Hynek Alt
Roles: 3D Artist/Scanner
What is the role of a work of art following a paradigm shift, and how does its legibility change in the new context? What is the relationship between the materiality of objects and the immateriality of documentation of works? A study group that attempts to address these questions through a close examination of the Czech sculptor Milos Zet. His activities spanning the 1950s to the 1980s present a complex matrix of state-sanctioned art and the artist’s search for possibilities of expression outside of those prescribed codes. A live performance that used 3D scans of Milos Zet’s sculptures, which came to life through the movements of the study group members as they discussed their relevance.

Project: Letna - Book
For: Yinachi
Roles: Photography Assistant, Editor
Letná. It’s not just about the buildings, streets, and parks; above all, it’s the people who define the neighborhood’s atmosphere and character. This unique literary journey explores the people at the center of the neighborhood’s intricate social fabric: the “connectors” who work together to keep the Letná community united. These people have been documented as they are, without embellishing, retouching, complex lighting. Simply photographed on a large format digital camera, edited to a precise, unified, print-ready look.

Project: Still Life
For: EKO-KOM Czechia
Roles: Photograper
A submission to the open call by EKO-KOM, the NGO responsible for large recycling information campaigns in Czechia.

Project: Bad Joke
For: Panel Gallery
Roles: Co-curator, Photographer

Link to the game
A bad joke. Delivered either as deliberate irony or as an insidious way to humiliate women, Muslims, Roma, or any other group. The line of responsibility for spreading something as seemingly innocent yet potentially devastating as a joke is a key theme of the exhibition by the artist duo Alex Petrová and Markéta Soukupová. We conceptualized their exhibition as an almost cozy space, that quickly turns into claustrophobia and cringe. The speakers in the background are playing a loop of jokes spanning from dad-jokes to extremely offensive insults masquerading as humor, the “gamer chair” is at an uncomfortable angle and the game features just one button – forward, out of this situation that will never end.

Project: Until Further Notice Podcast
For: UFN Podcast
Roles: Co-Author, Audio Editor

Link to podcast
During the covid pandemic, with nothing else to do, we started a podcast. A weekly broadcast that invited artists, theoreticians, philosophers and writers to discuss topics which suddenly radically shifted due to our isolated lives – passive resistance, video games, third spaces architecture, queer self-pleasure… A live performance of the podcast took place in the Archa Theatre, where both listeners and the guests walked together the empty theatre, listening and discussing the perspectives on climate change in the brief period between the first and second lockdowns.

Project: Second Recontruction
For: Martin Netocny
Roles: 3D Artist, Video Editor

Link to full video
The video by Martin Netočný focuses on visual fragments of a textbook for the 9th grade of basic schools. The textbook was written and published in 2004, i.e. in the time when it was not yet obvious that we were going through a radical digital revolution. Since it is set in the context of restoring of old prints we are confronted with the issue related to the changes of mediality of our experience, its speed and its consequences. In a similar fashion, the 3D work required to reconstruct tools used by book conservators, which then flew through the “4th wall” of the video.

Project: Up In The Sky EP2
For: Myself
Roles: 3D Artist, Programmer

Episode 2 (video game)
Up in the sky is a dystopian narrative series that uses the problematic modus operandi of contemporary airline infrastructures as a metaphor for larger socio-political issues caused by neoliberal capitalism. Three episodes, each in a different medium (podcast, video game, video) follows a group of 86 passengers stuck on a never ending flight. Looping time in a timeless cycle draws from theatre of the absurd but also corresponds to psychological stages of coping with trauma. Working the passengers as puppets the narrator of the story is both a critique of the “documentary aquarium” and a metaphor for the omnipresent infrastructures of control.

Project: Design Mode
For: Design Mode
Roles: Studio Photographer
PR material for the first year of the fashion market Design Mod with the model Uyanga Underma.

Project: Greetings From Bucamaranga
For: Panel Gallery
Roles: Co-Curator, Photographer
A photograph, a tapestry of the photograph on top of the photographs. It is not a painting, but a photo and however unclear the object it captures may be, it is clear that there is a “something” and that that thing was at some point in front of the camera lens.

Project: Up In The Sky EP1
For: Myself
Roles: Script Writer, Audio Editor

Episode 1 (podcast)
Up in the sky is a dystopian narrative series that uses the problematic modus operandi of contemporary airline infrastructures as a metaphor for larger socio-political issues caused by neoliberal capitalism. Three episodes, each in a different medium (podcast, video game, video) follows a group of 86 passengers stuck on a never ending flight. Looping time in a timeless cycle draws from theatre of the absurd but also corresponds to psychological stages of coping with trauma. Working the passengers as puppets the narrator of the story is both a critique of the “documentary aquarium” and a metaphor for the omnipresent infrastructures of control.

Project: Most
For: Myself
Roles: Analogue Photographer
Most, a city with a rich medieval history that was first “cleansed” from its German population in 1945, only to be torn down to make place for one of the largest surface coal mining operation in Europe. As the operations are slowly stopping since the 1990s, another conflict is emerging between those who believe the moonscape left behind should be transformed back into “nature” by the human hand and those who believe nature will take its land back itself. Shot on the 6x6 black and white film format with a German Rolleiflex camera originating in the time period when the city was overtaken by the mines.

Project: Mario Wild
For: Mario Wild Flowers
Roles: Photographer
Social media materials for a luxury flower shop in Prague.

Project: Bonbony
For: FAMU Prague
Roles: Film Set Photographer
A film-set photoshoot of the FAMUs 1st years final film.